GPU performance profiling for game engines.
Upload a RenderDoc capture, get a shareable performance report generated on dedicated GPU hardware. No local extractor to install, no GPU rental to manage.
Free tier: 300 credits / month, no card required.
Per-frame breakdown
GPU time by render pass, with a treemap of where the budget went. Spot the bottleneck in seconds, not minutes of RenderDoc clicking.
Texture analysis
Per-texture VRAM cost, oversize detection, format coverage. Find the 2K UI atlas accidentally shipped at 8K + the redundant mips eating your budget.
Shareable reports
Every benchmark produces a static HTML report. Public link for partners, private for the team, ephemeral for review.
FrameSight runs on dedicated Linux + Windows machines hosted in France, with a privacy-first stack (self-hosted error tracking, opt-in email channels, GDPR-compliant data export and deletion). Beta users help shape the roadmap - your feedback goes directly to the team.